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|Stay tuned for GameStorm 21|
|Start Time:||Sunday 2:00 PM|
|Game Master(s):||Jessie Robinson|
|Game System:||Freeform LARP|
|Duration:||4 1/2 hours|
|Track(s):||Indie Hurricane (Indie RPG)|
|Age group:||All Ages|
Hug Street by Fredrik Hossmann
Hug Street takes place in an alternate reality. Instead of selling and buying shares, stocks, and derivatives like on Wall Street, players trade in hugs, handshakes, “aaahhhs” and “mmmmms.” But a recession is coming - will you be able to steer through this crisis without going under?
The game explores an economy where the goal is spending, not saving. In this world, consuming is a positive act, as long as you consume positively, for the good of everyone.
During the game, the traders swap simple products such as hugs, handshakes and vocal sounds. You choose what products you feel comfortable selling and buying. The money you don't use rusts, and by a reversed lottery you can risk losing everything, in which case you’ll have to start from scratch. But since everybody is dependent on everybody else for the economy to function, we all wish you back in business as quick as possible. In Hug Street, not having is a resource just as much as having, as long as you are willing to trade, and having is not worth anything if you keep your resources to yourself.
The larp follows a working week in the life of a Hug Street trader. From Monday until Saturday you will sell and buy hugs, handshakes, sounds. We will experience both an expanding and shrinking economy, and a gradual opening up of the market, where you move from trading with the basic products to design your own.
Players will engage playfully and thoughtfully using hugs, handshakes, and audible cues.