The Good, the Bad and the Orcish

Start Time: Saturday 9:00 AM
Location:Pettygrove 02
Status:Assigned
Game Master(s): Paul Abeyta
Game System:Turn of the Card
Duration:4 hours
Player Max:6
Signed up:3
Track(s):Role Playing (RPG)
Event Type:Game
Experience Level:Beginner
Age group:Over 18
URL:http://www.turnofthecard.com/
Description:

1887 A Gnomish inventor has a great plan to unite the East coast with the West coast with his railroad. The only thing in his way is the barren and dangerous western frontier. The Wood Elves of the ten thousand nations, the Orcish cattle punchers, and the Dwarven Union Pacific guild. All have reasons to stop his great iron Horse from reaching the deep blue of the Pacific ocean. Assassins and shootists and angry displaced townspeople are only some of the dangers that await your team of hired guns and mercenaries. Rumor has it that an ancient evil has also been uncovered in a local mine. Saddle up for a fantasy western that asks the question, can Orcs be gunfighters and who is a quicker draw an Elf or a man?