You are the head of an entire species. You are responsible for migration, reproduction, and compete with and Prey on the other species.This game challenges all your strategy and can take sudden unexpected turns. Build your populations strength but be careful if you get to big, You may be surprised by a famine or plague and end up EXTINCT.
Players represent a species on the island of Darwinia, a colorful hex map depicting six different terrain types. Card draws determine six secret attributes: reproductive rate, attack, defense, habitat, mobility and environmental resistance. The engine of play is the good old spinner which tells the player which two actions he may perform on his turn, e.g. mutate, migrate, attack, reproduce, experience an environmental disaster. The animals themselves are represented by innumerable small dice, the number of visible pips indicating the population size. Mutation is a matter of discarding one to four cards and drawing their replacements. Migration means moving a certain number of pieces depending on their mobility level. Some have no mobility at all, but are able to reproduce in three different habitats. Those with the most mobility can reproduce only in one. The reproduction rate determines how many more population may be placed in and around an occupied hex. There are disasters which eliminate players having more than four pips in a hex, but this is otherwise valuable as it permits moving in on a hex with fewer individuals and removing them. Another way to do this is predation, a matter of having an attack ability like strength, speed or nocturnal which the defender does not. At first it seems like matters will never come to a conclusion as fortunes wax and wane, but after a couple of hours there will probably be a tipping point that gives someone complete dominance.