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|GameStorm 20 was great!|
|Stay tuned for GameStorm 21|
|Start Time:||Saturday 9:00 AM|
|Game Master(s):||Michelle Kelly|
|Game System:||Battletech classic|
|Duration:||8 1/2 hours|
|Age group:||All Ages|
the year is 3097, the Capellans have lost much to the federated suns. The Chancellor is striking back. A strike force has hit the planet Frazer, and has done significant damage to the forces called to defend this planet. As victory was at hand, fed-sun reinforcements arrived before the Capellans forces were able to also be reinforced. The broken Capellan forces, made up from what's left, have not had time to fully repair and reload, but reinforcements are nearly here. Can the Capellans hold off until they arrive, or will the feds destroy them and keep the planet secure?
The Capellans will start with 2 lances of partly damaged and sparsely reloaded mechs who will distract, attack, or just hold off the feds' push. After 6 turns, the Capellan forces will arrive. if the Capellans survive, the extra forces will be enough to overwhelm the feds.
Players are to bring 2d6 and a good hearted sense of fun. GM will provide mechs, sheets, and pencils.