Dawn of dispair

Start Time: Saturday 9:00 AM
Location:Grand Ballroom 43
Game Master(s): Michelle Kelly
Game System:Battletech classic
Duration:8 1/2 hours
Player Max:10
Signed up:0
Event Type:Game
Experience Level:Beginner
Age group:All Ages

the year is 3097, the Capellans have lost much to the federated suns, The Chancellor is striking back. A strike force has hit the planet Frazer, and has done significant damage to the forces called to defend this planet. As victory was at hand, fed-sun reinforcements arrived before the Capellans forces were able to also be reinforced. the broken Capellan forces made up from whats left have not had time to fully repair and reload but reinforcements are nearly here. Can the Capellans hold off untill they arrive, or will the feds destory them and keep the planet secure

The Capellans will start with 2 lances of partly damaged and sparsly reloaded mechs who will distract, attack or just hold off the feds push. After 6 turns the Capellan forces will arrive. if the capellans survive the extra forces will be enough to overwhelm the feds.

Players are to bring 2d6 and a good hearted sense of fun. GM will provide mechs, sheets, and pencils.