Start Time: Saturday 7:00 PM
Game Master(s): Rylan Woodrow
Game System:Custom
Duration:4 hours
Player Max:26
Signed up:5
Track(s):Live Action Role Playing (LARP)
Event Type:Game
Experience Level:Beginner
Age group:Over 12

Based on the Dune series by Frank Herbert, the far-future is one of feuding planets, clashing armies, ancient mysteries, and the eternal dance of political intrigue. The year 10191. The known universe is ruled by the Padisha Emperor Shaddam IV, a tyrant as noble in bearing as he is cold in heart. Beneath his watchful gaze, ancient noble houses vie for power and supremacy.

In this time, the most precious substance in the Universe is the spice melange. The spice extends life. The spice expands consciousness. The spice is vital to space travel. The Spacing Guild and its mutated navigators use the orange spice gas, which gives them the ability to safely guide their vessels faster than the speed of light.

The spice exists on only one planet in the entire universe, a desolate, dry planet with vast deserts. The planet is Arrakis, also known as Dune. Many have tried to claim Dune in the past, but few have succeeded. Against the savage Fremen, the indomitable sand worms, and the elements themselves, Dune is a world that refuses to bend to the will of any master. The last to make such an attempt was House Atreides, a proud and honorable family respected by all. Drawn by the promise of wealth and power, they left their homeworld to claim the riches of Dune. However, the noble Atreides are no more, lured into a trap and struck down by their rivals, the cruel and twisted House Harkonnen.

Their bloodline severed and their armies scattered, the Imperial High Council has called a meeting of the Landsraad, summoning representatives from houses both Great and Minor to decide the what is to be done with the smoldering ruins of House Atriedes. Some wish to honor the memory of their fallen brethren, while others wish to pick the Atriedes' bones and abandon them to the sands of time. Others still have no concern for the dead house in any regard, instead viewing the vacuum of power left in their wake as a means to propel personal schemes and vendettas behind masks of civility.

It is here, among these nobles, merchants, mystics, and soldiers, that you enter the world of Dune. Serve your House, protect your interests, and dominate your foes in political games of subterfuge, bribery, and coercion. With the future of the empire in your hands, who knows how the votes of the Landsraad will fall?