Ascension: Chronicle AND Return

Start Time: Thursday 6:30 PM
Location:Grand Ballroom 44
Status:Assigned
Game Master(s): Mike McCarrig
Game System:Ascension
Duration:1 1/2 hours
Player Max:6
Signed up:5
Track(s):Board Games
Event Type:Game
Experience Level:Novice
Age group:All Ages
URL:https://boardgamegeek.com/boardgame/95064/ascension-return-fallen
Description:

Ascension: Deckbuilding Game — originally released as Ascension: Chronicle of the Godslayer — is a fast-paced deck-building game designed by Magic: The Gathering Pro Tour champions Justin Gary, Rob Dougherty, and Brian Kibler, with artwork by Eric Sabee.

Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards, and uses those cards to acquire more and better cards for their deck, with the goal of earning the most Honor Points by gaining cards and defeating monsters.

Ascension: Return of the Fallen is the newest set for the popular deck-building game Ascension: Deckbuilding Game. The 65-card Ascension: Return of the Fallen is playable as a 2 player stand-alone game, or can be combined with Ascension: Deckbuilding Game for an expanded game with up to six players. With its 65 all-new cards for the Center Deck, the Return of the Fallen provides players with the ability to face the God Samael in a final battle to determine the fate of Vigil. It also includes a new Fate mechanic that can change the game with a single flip of a card.

Ascension: Deckbuilding Game revolves around a Center Deck containing Heroes, Constructs, and Monsters. Players take turns recruiting Heroes or Constructs for their decks or defeating Monsters to earn honor and ultimate victory. Ascension: Deckbuilding Game joins other deck-building games including Dominion, Thunderstone and Resident Evil and Fantasy Flights Living Card Games (Call of Cthuhlu, Warhammer Invasion and Game of Thrones) as a new category of games that continue to increase in popularity. These games combine complexity of combat-focused card game experience with the benefit of not having to chase powerful randomly distributed, blindly-packaged cards.