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|Event signups are closed. Signup sheets will be available at the convention|
|Start Time:||Saturday 1:00 PM|
|Game Master(s):||Steven Flannigan|
|Age group:||All Ages|
In Archipelago, players are Renaissance European powers competing in the exploration of a tropical archipelago. They will explore territories, harvest resources, use those resources in markets both internal and foreign, build markets, harbors, cities and temples, and negotiate among themselves (and maybe betray each other) – all this to complete their secret objectives. They will also need to guess the secret objective of the other players to be able to benefit from them.
But players also need to be careful of the natives; if they make them too unhappy or if too many of them are unoccupied, they could revolt and declare independence. Then everyone will lose!
According to the author, what he's tried to create is a "German" economic worker-placement game, but without the two things he dislikes in them: the superficial theme and the lack of interaction. Indeed this game includes a very present theme and a lot of negotiation and potential backstabbing.