Colt Express

Start Time: Thursday 6:00 PM
Location:Grand Ballroom 06
Status:Assigned
Game Master(s): Paul Powell
Duration:2 hours
Player Max:6
Signed up:3
Track(s):Board Games
Event Type:Game
Experience Level:Novice
Age group:All Ages
URL:https://www.boardgamegeek.com/boardgame/158899/colt-express
Description:

In this game, each player plays the role of a train robber, and is trying to get the most loot from the train.

Everyone has the identical set of action cards. You can move horizontally (from one car to the next... or, if on the roof of the train, up to 3 cars movement); move vertically (from the train to the roof or vice versa); shoot someone (giving them a bullet from your gun, clogging up their deck building); punch someone in your space (dropping loot in your space and knocking them into the next car); loot (picking up loot from the floor); or move the marshal (an invulnerable target that gums up the works for the bandits).

Each round, a card will show the layout for the turn. It will show a number of actions in this round (varying from 3 to 5). In addition, some actions may be tunnels (meaning you play your cards to the communal pile face-down). The actions could be reverse-order, meaning the cards are laid down counter-clockwise for that action. At the end of each round card, it (usually) shows an action that happens at the end of that round. (Maybe the marshal is shooting at the bandits on top of his train, perhaps the train is braking, causing all the bandits on the roof to move 1 car forward, etc.)

Each player starts the game with their shuffled action deck, and draws 6. When it's a player's turn to take an action, they can either lay down a card into the stack of cards, or they can draw 3 cards from their draw pile. At the end of the round, each player may discard any number of cards from their hand, and then they draw up to their hand limit.

There are 3 types of loot in the train. The most basic type is a purse. Simply $250 - $500 in value. The second type (and less common) is the gem. These are all worth $500. The strongbox starts out in the locomotive of the train and is worth $1000. However, the marshal starts there, and usually lurks near there, so getting it may be tricky. If you end the game with the strongbox, though, you're got a good chance at victory!

At the end of the game, whoever has shot the most bullets from their guns will gain $1000 bonus in addition to the value of their loot. Tiebreaker is who has received the fewest bullets.

Horses & Stagecoach expansion is owned, but if not all are experienced players, we'll likely play just the base game.